Mostrando entradas con la etiqueta 3D Models. Mostrar todas las entradas
Mostrando entradas con la etiqueta 3D Models. Mostrar todas las entradas

2013 - Enforcer Sneak





The Enforncer is the second of the three enemies the player will encounter in the Foundry Level.

Who are this guys? The foundry supervisors are there to repel potential uprisings from the hammer men. They use a massive blunderbuss that fires shotgun projectiles to keep them focused at doing their work.

Software: Maya 2012
Total Polycount : 930 Tris.
  • Base : 588
  • Blunderbuss : 190
  • Bowler Hat : 120
  • Shoulder Pads : 32
Textures : Coming soon! 
Rigging: 19 Bones
  • Body : 17
  • Blunderbuss : 2
Subscribe to our Hail Channel for more updates on the game, characters and levels.

As always thanks for visiting.

2013 - Hammer Man Sneak




Here is the new video I created for Hail Studios presenting the first sneak of the Hammer Man enemy I'm currently developing for the Unnamed 101 game. The first of the three enemies the player will encounter in the Foundry Level.

Who are this guys? They are the grunts of the foundry spending all day pounding steel with the power of a pressurized hydraulic system using a tank of compressed air on his back. This way the worker can exhort massive amounts of force with his giant hammer. 

Software: Maya 2012
Total Polycount : 770 Tris.
  • Base : 588
  • Hammer : 128
  • WorkMan Cap : 54
Textures : Coming soon! 
Rigging: 20 Bones
  • Body : 17
  • Hammer : 3
Subscribe to our Hail Channel for more updates on the game, characters and levels.

Thanks for visiting.

2012 - The Excavator Preview



One of the character boss's I created for our game Unnamed 101. The character is based on those giants machines called wheel excavator used to carve out mountains.

Software: Maya 2012 & Unreal Engine
Polycount : 6180 triangles
Textures : 512x512 / Diffuse, Specular, Normal Map
Rigging: 26 Bones

Suscribe to Hail Channel for more updates on the game, characters and levels.

Thanks.

2012 : The Ant Machines Preview




First upload of one of the monsters you will find in Unnamed 101, our main project at the moment, for which I'm currently working as Creative Director and Lead CG Artist.

Software: Maya 2012 & Unreal Engine
Polycount :684 triangles for the ant & 112 tris. for the bullet launcher
Textures : 512x512 / Diffuse, Specular, Normal Map
Rigging: 32 Bones
Animations: Idle/Walk/Attack/Defend/Active/Fire
Suscribe to Hail Channel for more updates on the game, characters and levels.

Thanks. 


2012 : Character Models for 3d Print



Character Models are ready for 3d Printing. This work is for a client who wanted to give a nice present to his girlfriend.
Base model and posing created in Maya. Details in Zbrush.
Printed model: 250k Poly
Printed Size: (cm) 15 x 6 x 6

Customer quote: "damn I spent months looking for a good modeler.. wish I'd tried you first!"
Feel free to contact me if you need any 3d Printing work to be done.

2012 - Male Character Model- For Sale!!









This is a low poly Character ready to use in videogames, originally created for a Virtual Mall.  Fully textured and rigged, ready to be animated. The model is fully quads with nice edge loops and animation friendly topology. Great base mesh for any artist to modify  or use as reference.
This model is for sale at Turbsquid for only 45$. Where you will find more details about the specifications of the character.
Formats: .ma , .max, .fbx, .obj,
Texture: 1024x1024 / Diffuse / Specular / Normal

2011 - Senior Character Modeler & Rigger (Freelance)



Dec 2011 - Becar Facial Expressions. Playblast Animation Test. Currently under Animation.

I was responsible for creating the facial rig and expressions shapes of this cartoon car named 'Becar'. It took me about 40 hours to complete the rig. The first part of the video shows each shape independently while the second video combines shapes between each other. I will publish the advertisment once the animation and composition is done.