2013 - Foundry Enemies


This are the three feature enemies the player will have to fight in the foundry level of our game. 

I used one unique base mesh, texture & rig for the main worker and then created each different dressing set for each enemy. 

This way I just have to import one skeletal mesh into UDK and have them all share the same AnimSet & AnimTree, then add the each dressing set using the socket editor. 


Photoshop re-sizing options
Textures are 100% hand painted and raw size of 2048 px then reduced to a 512 px using the Bicubic Sharper (best for reduction) option. PNG. I used two different maps, diffuse and normal map that is also used to simulate the specular inside the engine through specular per pixel option. By the way, the normal map is created through the NVidia NormalMapFilter plugin. 

Full Texture Map
Final poly count in tris:
  • Base Mesh: 552
  • Demo Man: 813
  • Hammer Man: 730
  • Enforcer: 894 
Rigging: 
  • Base Mesh : 17
  • TNT: 2
  • Hammer: 3
  • Blunderbuss: 2 

* Note : Joints are added to the weapons mostly to add the sockets from where the particles will then be attached. 




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