This are the three feature enemies the player will have to fight in the foundry level of our game.
I used one unique base mesh, texture & rig for the main worker and then created each different dressing set for each enemy.
This way I just have to import one skeletal mesh into UDK and have them all share the same AnimSet & AnimTree, then add the each dressing set using the socket editor.
|Photoshop re-sizing options|
- Base Mesh: 552
- Demo Man: 813
- Hammer Man: 730
- Enforcer: 894
- Base Mesh : 17
- TNT: 2
- Hammer: 3
- Blunderbuss: 2
* Note : Joints are added to the weapons mostly to add the sockets from where the particles will then be attached.
Subscribe to our Hail Channel for more updates on the game, characters and levels.
As always thanks for visiting.