This are the three feature enemies the player will have to fight in the foundry level of our game.
I used one unique base mesh, texture & rig for the main worker and then created each different dressing set for each enemy.
This way I just have to import one skeletal mesh into UDK and have them all share the same AnimSet & AnimTree, then add the each dressing set using the socket editor.
Photoshop re-sizing options |
- Base Mesh: 552
- Demo Man: 813
- Hammer Man: 730
- Enforcer: 894
Rigging:
- Base Mesh : 17
- TNT: 2
- Hammer: 3
- Blunderbuss: 2
* Note : Joints are added to the weapons mostly to add the sockets from where the particles will then be attached.
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