2012 : The Ant Machines Preview




First upload of one of the monsters you will find in Unnamed 101, our main project at the moment, for which I'm currently working as Creative Director and Lead CG Artist.

Software: Maya 2012 & Unreal Engine
Polycount :684 triangles for the ant & 112 tris. for the bullet launcher
Textures : 512x512 / Diffuse, Specular, Normal Map
Rigging: 32 Bones
Animations: Idle/Walk/Attack/Defend/Active/Fire
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Thanks.