2012 - First Steps : Unnamed 101


Unnamed 101 Game Alpha Preview.

As Lead CG Artist, In this process I was able to test how all pieces of the game will work together: static meshes, skeletal meshes, textures, animations, particles & lights. Plus define and polish the pipeline that we will be working with later. Great to find and solve problems.

Ex Problem: Oh no! Lights do not work correctly on static meshes!
Resolution: For this to work, models needed 2 UV Channels, one for the texture and the second for the lightmap to be produced. This can be exported from the modeling package and imported into UDK.

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Thanks.